Graphic design has long been used to teach children about diversity and inclusion.
But what about the challenges facing the creative arts in the face of this increasingly diverse society?
The question came up during a panel discussion at the 2017 TEDxTech Valley conference.
The topic was teaching kids about digital storytelling, and there were many different perspectives on how to teach this topic.
It was a great opportunity to hear from people who had a role in helping teach kids digital storytelling.
Here are their perspectives.
“Teaching digital storytelling” is a growing field of study that combines design and content design.
Design is used to create interactive and experiential learning environments.
This means that students can explore their imagination and connect with the world in a way that makes sense to them.
Content design is used in schools to help students learn about the concepts and stories behind a project or product.
It can also be used in classrooms to provide students with visual, interactive tools that make them think, create, and communicate about what they are learning.
There is a need for educators to have the skills to be able to design and teach digital storytelling to students.
While some of the students are interested in storytelling for its own sake, there are also students who are drawn to it because it provides a better way to explore the world around them.
“Digital storytelling is something that we need to be doing to teach people about the world,” said Stephanie Gentry, an illustrator and founder of the Design for Children (DFC) program at the University of Michigan.
She noted that the digital storytelling movement has grown exponentially over the last few years, and it is one that she feels has been overlooked.
“We have an incredibly diverse population of students,” she said.
“So to be teaching this subject to them at the same time is really important.”
Gentry said she wants to see more education focused on digital storytelling in classrooms.
“When I talk to teachers, they want to talk about the importance of digital storytelling,” she added.
“It is a great way to engage with children.
Digital storytelling is an incredible way to communicate ideas and feelings to kids.”
Gentley said she thinks that teaching digital storytelling can be used to educate students about race and gender issues in the U.S. She also said that teaching about diversity is a really good way to address the issue.
“The best way to teach digital stories is to teach about the ways that people of color have been excluded from this world, that are still excluded, and how that impacts our relationships with each other,” she explained.
“In the future, it will be about connecting with each child to understand how their world and their culture have been shaped by these issues.”
Gartner, who is also a co-founder of the digital learning organization MIND, said she also thinks that digital storytelling has a role to play in schools.
“Education has become so big in the last 20 years,” she told the audience.
“People don’t really understand how important digital storytelling is.”
She also pointed out that digital learning is just one of the many ways that digital technology can be utilized to educate children.
“Technology is so incredibly powerful,” she continued.
“I think that if we don’t get our kids immersed in the world and learning from it, we are really going to fail.”
As the topic of digital stories came up, Gentry shared a story about a student who created an online game called Aha!
for her older brother.
The game was inspired by a character in the film The Help.
The brother’s character, Andy, was trying to understand why he was being treated differently than everyone else.
He was frustrated that he had to wear a dress that was too big, because he couldn’t find a dress with a waist that fit.
The family used a program called the DVC curriculum to help Andy understand why the dress didn’t fit.
Andy wrote an essay about his experiences with racism, sexism, and other discrimination in the fashion industry.
The story sparked an interest for Gentry in creating a game to teach the character about racial and gender injustice.
“This was something that I really wanted to teach my younger brother,” Gentry explained.
She was inspired to create Aha!, a game that allowed students to create a character based on their own experiences.
The DFC program at Michigan offers a wide range of educational and educational programming for kids ages 4 to 11.
In the fall, Genters students created a game called How To Learn Digital Stories.
It features four different game boards, each with a different story and subject, including “I’m Not Black,” a story of how a girl is raised by her family in a rural community in Oklahoma.
The kids were also able to create “Aha!”
Stories for themselves and their classmates.
The games feature different challenges, and each student is able to choose a difficulty level.
Aha!: What’s UP?
is an interactive game that can be played with up to 12 students.